List of Boosters in Uncharted 2: Among Thieves multiplayer

Uncharted 2: Among Thieves was the first instalment in the Uncharted series to contain a multiplayer mode. With this new mode came a host of new features, such as the introduction of multiplayer Boosters; a series of perks that the player can purchase as they increase their level in an effort to give them an advantage in online multiplayer games. Found on this page is a list of Boosters in Uncharted 2: Among Thieves multiplayer.

Contents

[edit] Upper Boosters

Boosters are divided into two slots: Booster slot one (the upper Booser slot) and Booster slot two (the lower Booster slot). Boosters are designated a slot and can only be used in that one slot by the player. Essentially, the player uses one upper Booster and one lower Booster. This list highlights the fifteen slot one (upper) Boosters:


Booster Effect Requirements
Point and Shoot
Booster04.jpg
Increases the player's pistol blindfire accuracy. Level: 2
Cost: $2,000
From the Hip
Booster03.jpg
Increases the player's blindfire accuracy when using long guns. Level: 6
Cost: $5,000
Break Up
Booster13.jpg
Allows the player to inflict increased damage on breakable objects. Level: 10
Cost: $11,250
Down the Irons
Booster01.jpg
Increases the player's accuracy when using long guns. Level: 14
Cost: $18, 750
Hell Blazer
Booster24.jpg
Allows the player to move faster with the GAU-19. Level: 18
Cost: $27,750
Turtle
Booster27.jpg
Allows the player to move faster with the Riot Shield. Level: 22
Cost: $40,500
Sure Shot
Booster02.jpg
Increases the player's accuracy when aiming pistols. Level: 30
Cost: $64,500
Walk Softly
Booster21.jpg
Allows the player to move silently. Level: 34
Cost: $79,500
Juggler
Booster26.jpg
Allows the player to reload pistols faster. Level: 38
Cost: $94,500
Rapid Hands
Booster25.jpg
Allows the player to reload long guns faster. Level: 42
Cost: $111,000
Situational Awareness
SituationalAwarenessBoosterUC2.jpg
Allows the player to see any nearby players on the opposite team through walls or other obstructions, by pressing up while standing still. Level: 46
Cost: $129,000
Evasion
Booster16.jpg
Grants the player immunity to the Situational Awareness Booster. Level: 50
Cost: $210,000
Veiled
VeiledBoosterUC2.jpg
(Badge of Honour): removes the player's blindfire reticle. Level: 51
Cost: $300,000
Invalid
Booster17.jpg
(Badge of Honour): halves the player's health. Level: 52
Cost: $350,000
Glass Jaw
Booster14.jpg
(Badge of Honour): the player takes double damage from all hand-to-hand (melee) attacks. Level: 57
Cost: $1,500,000

[edit] Lower Boosters

As well as the fifteen upper Boosters, there are also fifteen Boosters that fit into Booster slot 2, the lower Booster slot. Documented below are the fifteen lower Boosters:


Booster Effect Requirements
Bandoleer
Booster09.jpg
Allows the player to carry more ammunition. Level: 4
Cost: $2,000
Scavenger
Booster10.jpg
Allows the player to receive more ammunition from each ammo pickup. Level: 8
Cost: $8,250
Keep Firing
Booster05.jpg
Allows the player to have more ammunition in each clip. Level: 12
Cost: $14,250
Fleet Foot
Booster23.jpg
Allows the player to move faster while aiming. Level: 16
Cost: $23,250
Explosive Expert
Booster07.jpg
Allows the player to carry an extra grenade. Level: 20
Cost: $32,250
Treasure Bearer
Booster22.jpg
Allows the player to move faster when holding the treasure in the Plunder multiplayer game mode. Level: 24
Cost: $43,500
Sure Foot
Booster18.jpg
Prevents the player from being knocked down by explosions. Level: 26
Cost: $52,500
Launch Man
Booster08.jpg
Allows the player to carry more ammunition for the M32-Hammer. Level: 28
Cost: $58,500
Monkey Man
Booster12.jpg
Allows the player to climb faster . Level: 32
Cost: $72,000
Scoped In
Booster20.jpg
Reduces pain wobble while the player is 'scoped in' with weapons such as the FAL and Dragon Sniper. Level: 36
Cost: $87,000
Deposit
Booster19.jpg
Grants the player more money for mutltiplayer objective medals. Level: 40
Cost: $98,250
Rocket Man
Booster11.jpg
Allows the player to carry increased ammunition capacity for the RPG-7. Level: 44
Cost: $120,000
Revenge
Booster15.jpg
Grants the player to ability to drop a live grenade when they are killed, proving the player is carrying one. Level: 48
Cost: $134,250
Half Loaded
Booster06.jpg
(Badge of Honour): reduces the number of bullets in the player's weapon's clip to half of the usual amount. Level: 54
Cost: $400,000
Come Get Some
ComeGetSomeBoosterUC2.jpg
(Badge of Honour): displays the player's name through any walls or other obstacles, making it visible to any nearby enemies. Level: 58
Cost: $2,000,000

[edit] See also

[edit] References

Related Threads

problem with among thieves multiplayers? - last post by @ Dec 18, 2010
Last edited by In Motion on 31 January 2012 at 13:33
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